In Blue Rose, the arcane arts are called arcana. Arcana are divided into different talents or disciplines, and within each talent are individual arcana, applications of the essential discipline. The shadow side of arcana is sorcery, which promises power but at the price of corruption. Sorcery draws on fear, range, and hate or imposes the wielder’s will on another.

Learning Arcana

Arcana are primarily learned by adepts through the six arcana talents:

The Arcane Training talent grants access to additional arcana.

Non-adepts can acquire some arcana through the Arcane Potentialor Wild Arcane talents or specializations that include access to certain arcana.

Using Arcana

When it comes to actually using arcana, adepts and other classes use the exact same rules, only the learning differs. The arcana rules use “adept” and “user” interchangeably, and they both just refer to anybody who uses arcana, regardless of whether they are actually of the Adept class.

Maintaining Arcana

Some arcana can be maintained, continuing their effects at the same effectiveness achieved by the initial use. This requires a Concentrate minor action each turn.

An adept maintaining one or more arcana who is distracted must make a Willpower (Self-Discipline) test against TN 9 + 1 per maintained arcanum. On a failure, the adept stops maintaining all arcana. Optionally, the Narrator may rule that the adept instead stops maintaining one arcanum for each point the test missed the target number by.

Some arcana require total concentration. The adept must devote a major action each round to maintain the arcanum.