Ability Tests

Types of Tests

Basic Test Difficulty
Test Difficulty Target Number
Routine 7
Easy 9
Average 11
Challenging 13
Hard 15
Formidable 17
Imposing 19
Nigh Impossible 21
Advanced Tests
Task Difficulty Success Threshold
Easy 5
Average 10
Challenging 15
Hard 20
Formidable 25

Arcana

Name Talent Time Target # Test Resistance Fatigue
Animal Messenger Animism Major Action None None None None
Animal Summoning Animism Major Action 11 Communication (Animism) None TN 11
Arcane Strike Meditative or Shaping None None None None None
Arcane Weapon Meditative or Shaping None None None None None
Body Control πŸ“ Animism, Healing, or Meditative Major Action Varies Perception (Animism or Healing) or Willpower (Meditative) None None
Calm Animism or Psychic Major Action Opposed Communication (Animism or Psychic) Willpower (Self-Discipline) None
Cold Shaping πŸ“ Shaping Major Action Varies Intelligence (Shaping) None Test TN
Cure Healing or Meditative Major Action 11 Intelligence (Healing) or Willpower (Meditative) None TN 11
Draw Vitality Healing Major Action Opposed Intelligence (Healing) Willpower (Courage or Self-Discipline) None
Earth Shaping πŸ“ Shaping Major Action Varies Intelligence (Shaping) None Test TN
Enhancement Animism, Healing, or Meditative Major Action 13 Willpower (Animism, Healing, or Meditative) None Test result
Fire Shaping πŸ“ Shaping Varies Varies Intelligence (Shaping) None Test TN
Flesh Shaping Healing Varies Varies Intelligence (Healing) None Test TN
Heart Reading πŸ“ Animism or Psychic Major Action Opposed Perception (Animism or Psychic) Willpower (Self-Discipline) None
Illusion Psychic Major Action Varies Communication (Deception or Psychic) Perception (any focus) Test TN
Light Shaping πŸ“ Shaping Major Action Varies Intelligence (Shaping) None Test TN
Manipulate Object Shaping Minor Action 11+ Intelligence (Shaping) None Test TN
Mind Delving Animism or Psychic Major Action Opposed Communication (Animism or Psychic) Willpower (Self-Discipline) Opposed test result
Mind Reading Animism or Psychic Major Action Opposed Communication (Animism or Psychic) Willpower (Self-Discipline) Opposed test result
Mind Shaping πŸ“ Psychic Varies Opposed Communication (Psychic) Willpower (Self-Discipline) Test TN
Move Object πŸ“ Shaping Minor Action Varies Intelligence (Shaping) Varies Test TN
Nature Reading πŸ“ Animism or Visionary Varies Varies Perception (Animism or Natural Lore) None None
Object Reading πŸ“ Visionary Major Action Varies Perception (Visionary) None Test result (Active Reading only)
Plant Shaping πŸ“ Animism or Shaping Major Action Varies Intelligence (Shaping) or Perception (Animism) None TN 11
Psychic Contact πŸ“ Animism or Psychic Minor Action 7 + familiarity Communication (Animism or Psychic) Psychic Shield or Willpower (Self-Discipline) None
Psychic Shield Any Free Action None Willpower (Psychic) None None
Psychic Weapon Psychic Minor Action None None None TN 12
Scrying Visionary Major Action 11 + familiarity Perception (Visionary) None Test TN
Second Sight πŸ“ Any Varies Varies Perception (Psychic or Visionary) None None (TN 13 Read Arcane Signature)
Sense Minds Psychic Minor Action 11+ Perception (Psychic) Psychic Shield None
Sleep Healing or Psychic Major Action Opposed Communication (Psychic) or Intelligence (Healing) Willpower (Self-Discipline) Opposed test result
Summon Spirit Shaping or Visionary 1 minute Varies Intelligence (Shaping) Willpower (Courage or Self-Discipline) Test TN or opposed test result
Visions πŸ“ Visionary Major Action Varies Perception (Visionary) None None
Ward Any Minor Action Varies Willpower (Psychic) None Test result
Water Shaping πŸ“ Shaping Major Action Varies Intelligence (Shaping) None Test TN
Weather Shaping Shaping Major Action None None None TN 15
Wind Shaping Shaping Major Action Varies Intelligence (Shaping) None Test result
Wind Walking Shaping Minor Action None None None TN 17
Sorcerous Arcana
Harm Healing Major Action Defense Accuracy (Brawling) None TN 11
Heart Shaping Animism or Psychic Major Action Opposed Communication (Animism or Psychic) Willpower (Self-Discipline) Opposed test result
Imbue Unlife Healing or Shaping 1 minute Varies Intelligence (Healing or Shaping) None Test TN
Psychic Blast Psychic Major Action 11 Communication (Psychic) Willpower (Courage, Faith, or Self-Discipline) Opposed test result
Psychic Domination Animism or Psychic Major Action Opposed Communication (Animism or Psychic) Willpower (Courage, Faith, or Self-Discipline) Opposed test result
Sorcerer’s Grip Shaping Major Action 11 Intelligence (Shaping) Constitution (Stamina) TN 11
Suggestion Psychic Major Action 9 + familiarity Communication (Psychic) Willpower (Self-Discipline) Opposed test result
Torment Healing or Psychic Major Action Opposed Communication (Psychic) or Intelligence (Healing) Willpower (Courage, Faith, or Self-Discipline) Opposed test result
Name Talent Time Target # Test Resistance Fatigue

Familiarity Table

Familiarity
Familiarity Modifier Definition
Present +0 A subject visible to the naked eye or in physical or psychic contact with the adept.
Very Familiar +2 A subject currently seen or sensed through another arcanum, a close friend or relative, an item made by the adept or owned and used for at least a year, a place where the adept spent at least a year.
Familiar +4 A subject the adept has been acquainted with for at least three months, a casual friend.
Somewhat Familiar +6 A subject the adept has been acquainted with for at least a week, reading someone else’s memory of a familiar subject.
Casually Familiar +8 A subject the adept has been acquainted with only briefly, reading someone else’s memory of a somewhat familiar subject.
Slightly Familiar +10 A subject the adept has only seen briefly or had described in detail.
Unfamiliar β€” A subject totally unfamiliar and unknown to the adpet and out of the adept’s line of sight or physical contact. Arcana cannot be used on unfamiliar subjects.