More specific abilities get +3/+6 bonus or broader get -3/-6 penalty.
Stretch penalty: -6
Augments:
Plot augments like augments but GM-provided bonuses for story obstacles.
Plot augments do stack with other augments and plot augments.
| Success level | Bonus |
|---|---|
| Complete victory | +W |
| Major victory | +9 |
| Minor victory | +6 |
| Marginal victory | +3 |
| Marginal defeat | +0 |
| Minor defeat | +0 |
| Major defeat | +0 |
| Complete defeat | -3 |
| Roll | Critical | Success | Failure | Fumble |
|---|---|---|---|---|
| Critical | High roll = marginal victory, else tie | Minor victory | Majory victory | Complete victory |
| Success | Minor victory | High roll = marginal victory, else tie | Minor victory | Major victory |
| Failure | Major victory | Minor victory | High roll = marginal victory, else tie | Minor victory |
| Fumble | Complete victory | Major victory | Minor victory | Tie or mutual marginal defeat |
| Defeat level | Consequence of defeat | Penalty |
|---|---|---|
| Marginal | Hurt | -3 penalty to appropriate abilities |
| Minor | Impaired | -6 penalty to appropriate abilities |
| Major | Injured | Automatic bump down on uses of appropriate ability |
| Complete | Dying | No actions allowed |
| Victory Level | Bonus | |
|---|---|---|
| Marginal | +0 | |
| Minor | +3 | |
| Major | +6 | |
| Complete | +9 |
| Roll | Critical | Success | Failure | Fumble |
|---|---|---|---|---|
| Critical | 1 | 2 | 3 | 5 |
| Success | 2 | 1 | 2 | 3 |
| Failure | 3 | 2 | 1 | 2 |
| Fumble | 5 | 3 | 2 | none |
One simple contest per participant, victors earn RPs according to table.
Difference between sides' total RPs determines victory level.
Can spend 1 HP per 3 participating heroes at start to boost victory level or double for double boost.
Consequences to group or individual as appropriate.
| Difference between results | Winning group's victory level | Negative consequences for winner |
|---|---|---|
| 1 | Marginal | Hurt |
| 2 | Minor | Unharmed |
| 3-4 | Major | Unharmed |
| 5+ | Complete | Unharmed |
Each round is a simple contest that earns you RPs according to the table.
First to 5 RPs wins.
Consequences based on rising action or climactic table.
Additional options:
Group extended contests work like multiple one-on-one extended contests interleaved.
| Contest outcome | Change to score against recipient |
|---|---|
| Complete victory | -4 |
| Major victory | -3 |
| Minor victory | -2 |
| Marginal victory | -1 |
| Marginal defeat | 0 |
| Minor defeat | +1 |
| Major defeat | +2 |
| Complete defeat | +3 |
Rising action uses only the contest that took you out.
Climactic includes all opponents, even if you win.
| Difference between result | Negative consequences for loser | Negative consequences for winner | Winner's victory level/loser's defeat level |
|---|---|---|---|
| 1 | Hurt | Hurt | Marginal |
| 2 | Hurt | Unharmed | Marginal |
| 3 | Impaired | Unharmed | Minor |
| 4 | Impaired | Unharmed | Minor |
| 5 | Injured | Unharmed | Major |
| 6 | Injured | Unharmed | Major |
| 7 | Dying | Unharmed | Complete |
| 8 | Dead | Unharmed | Complete |
| 9 | Dead | Unharmed | Complete |
| Total resolution points scored against hero | Consequence |
|---|---|
| 0 | Unharmed |
| 1 | Dazed |
| 2-3 | Hurt |
| 4-5 | Impaired |
| 6-7 | Injured |
| 8 | Dying |
| 9+ | Dead |