Amanirasenaka (Ama for short)Druid 1


a picrew-generated depiction of Ama
Small
Gnome
Fey
Humanoid
Fey-touched Gnome
Perception +7; Low-light vision
Languages Common, Fey, Gnomish, Wildsong, Tien
Skills Astronomy Lore +3 (assurance = 13), Diplomacy +4, Medicine +7, Nature +7, Pathfinder Society Lore +3, Religion +7, Survival +7, Warfare Lore +3
Str +0, Dex +2, Con +2, Int +0, Wis +4, Cha +1
Items Studded Leather, Steel Shield, Sickle, Sling (20 bullets), Healer's Toolkit, Hooded Lantern, Primal Symbol,
Backpack: Bedroll, 10 Pieces Chalk, Flint & Steel, 8 Pints Oil, 2 Weeks' Rations, 50 ft Rope, Soap, 5 Torches, Waterskin, Writing Set
AC 17 (19 with shield raised); Fort +5, Ref +5, Will +9
HP 18/18
Speed 25 feet
Melee Sickle +5/+0/-5 (agile, finesse, trip), Damage 1d4 S
Ranged Sling +5/+0/-5 (propulsive, Damage 1d6 B, Range 50 ft, Reload 1

Shield Block
Battle Medicine (healing, manipulate) Requirements You are holding healer's tools, or you are wearing them and have a hand free Effect Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Primal Innate Spells (Fey-touched Gnome) DC 14, attack +4; Cantrips Stabilize
Primal Prepared Spells (Druid) DC 17, attack +7; 1st Heal, Summon Animal; Cantrips Caustic Blast, Frostbite, Guidance, Light, Tangle Vine
Focus Spells (1 points) Cornucopia Duration 10 minutes Effect Vines twine into a wicker horn in your hands, and out spills a single fruit, nut, or similar small bit of produce. A creature who eats the produce with an Interact action regains 1d6+4 HP. The cornucopia, as well as any unconsumed pieces of fruit, wither away at the end of the duration. Heightened (+1) The cornucopia produces an additional piece of food. A creature can consume any amount of food from the same casting with a single Interact action. Eating six pieces of produce from the cornucopia gives as much nourishment as one square meal for a typical human.
Additional Feats Gnome Obsession (Astronomy Lore: Additional Lore, Assurance), Leshy Familiar, Plant Empathy,
Additional Specials Druidic Order (Leaf Order), Fey-Touched Gnome Heritage, Wildsong

Home Region (Nationality) Tian Xia (Minkai)
Pronouns she/her
Age 83
Edicts Do what you will, explore anything of interest
Anathema Despoil natural places, consume more natural resources than you require to live comfortably, teach the wildsong to non-druids, commit wanton cruelty to plants or fungi or kill them unnecessarily, (personal:) commit yourself to anything beyond your nature.
Appearance A small gnome, not even 3 feet tall, with a colorful appearance: light brown skin, red irises, short pink and green hair, and clothing splattered with long-dried paint of many hues. She wears a relatively muted wreath of green flowers on her head.
Backstory Amanirasenakara was born in Minkai. In her thirties, she traveled abroad, serving as a medic for a string of ill-fated armies (not her fault!). The experience was a demoralizing one, and for the next two decades of her life, she withdrew from society, traveling the forests, steppes, and tundras of Golarion. When she grew bored of her seclusion, Ama ventured back to more populous areas. In Taldor, she spent three years as a rather mediocre painter under the name Nira. Eventually her interests turned back to the natural world, and she found herself learning the ways of druidic magic. Now she's joined the Pathfinder Society, and with luck she might stick with it and druidism a little longer than previous careers.

(Image made using https://picrew.me/en/image_maker/420388.)

AmaFamiliar 1


Tiny
Minion
Plant
HP 5 AC/Saves equal to Amanirasenakara's before applying circumstance or status bonuses or penalties
Perception +5, low-light vision
Skills Acrobatics +5, Crafting +5, Stealth +5, other skills +1
Speed 25 ft

Abilities 2
Plant (free from Leshy Familiar feat) Your familiar has the plant trait instead of the animal trait.
Skilled (Crafting) Choose a skill other than Acrobatics or Stealth. Your familiar’s modifier for that skill is equal to your level plus your spellcasting attribute modifier, rather than just your level. You can select this ability repeatedly, choosing a different skill each time.
Speech (Wildsong) Your familiar understands and speaks a language you know.

(Yes, she did name the familiar her own nickname.)