Dunar MacaaWizard 1


a simplistic picrew-generated depiction of Dunar
N
Medium
Orc
Battle Ready
Humanoid
Perception +3; Darkvision
Languages Common, Goblin, Orcish, Varisian, Hallit, Petran, Sakvroth
Skills Acrobatics +4, Arcana +7, Athletics +3, Crafting +7, Deception +5, Diplomacy +5, Intimidation +5, Lore: Gorum +7, Lore: Library +7, Lore: Orc +7, Occultism +7, Society +7, Survival +3
Str +0, Dex +1, Con +2, Int +4, Wis +0, Cha +2
Items Explorer's Clothing, Backpack, Artisan's Toolkit (Woodworking), Basic Crafter's Book, Bedroll, Chalk, Formula Book, Mirror, Flint and Steel, Rations (2), Religious Symbol of Pharasma (Silver Hairclip), Rope, Soap, Signal Whistle, Waterskin, Writing Set, Spellbook (Blank)
AC 14; Fort +5, Ref +4, Will +5
HP 18
Speed 25 feet
Melee Makeshift Staff +3 (Two-Hand d8), Damage 1d4 B
Melee Dagger +4 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Drain Bonded Item (staff) (Arcane, Wizard) Frequency once per day Requirements Your bonded item is on your person. Effect You expend the magical power stored in your bonded item. During the current turn, you can cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.
Arcane Prepared Spells DC 17, attack +7; 1st Illusory Object, Grease, Runic Weapon; Cantrips Figment, Light, Shield, Electric Arc, Telekinetic Projectile, Message
Focus Spells (1 points) Protective Wards Area 5-foot emanation centered on you Duration sustained up to 1 minute Effect You expand a ring of glyphs that shields your allies. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.
Additional Feats Additional Lore, Assurance, Battle Ready, Intimidating Glare, Orc Lore
Additional Specials Arcane Bond, Arcane School (School of Ars Grammatica), Arcane Thesis (Staff Nexus), Spellbook, Wizard Spellcasting

Notes: Makeshift Staff contains 1 cantrip (Detect Magic) and 1 1st-rank spell (Sure Strike), and does not gain free charges during my daily preparations.


Edicts seek to understand fate, study the past and future, write down and share your knowledge
Anathema kill unnecessarily, create undead, resurrect the dead, struggle for status or dominance
Appearance She is tall with a little bit of muscle. She has green skin and shoulder-length brown hair. She wears flowing white robes trimmed in blue, string bracelets in several colors about her wrists, and a silver symbol of Pharasma as a hairclip.
Backstory Her parents were two fanatical warpriests of Gorum, who tried to raise her to be a warrior like them. After her elder sister's death in the Battle of Nine Broken Skulls, she rejected war, Gorum, and the rest of her parents' teachings. She has since moved to Absalom, joined the Pathfinder Society, studied magic at the School of Spells, and taken up the worship of Pharasma.

(Image made using https://picrew.me/en/image_maker/683306.)