Magnate

A Magnate believes in the power of money and making deals.

Skills: Bargaining, Business, Politics, Networking (Connections).

Rich [2]

Trick: Greasing Hands: A Magnate can pay any bribe.

Journalist

A Journalist knows who to talk to when they need information off the record.

Skills: Writing, Research, Interrogation, Fast Talk, Sources (Connections).

Poor [1]

Trick: Perfect Recall: A Journalist can always remember whatever they heard, word-for-word.

Police Officer

A Police Officer or town guard’s position comes with many perks—everybody is eager to stay on good terms with the force.

Skills: Observation, Streetwise, Interrogation, Investigation, Perrquisites (Connections)

Poor [1]

Trick: Blank Stare: Whether through practice or sheer emptyheadedness, A Police Officer can outwait or outstare anyone.

Diviner

A Diviner can often see a path to what they want that others might think mere luck or happenstance.

Skills: Augury, Astrology, Cold Reading, Rituals, The Stars Align

Poor [1]

Trick: Through a Mirror Darkly: A Diviner can always make a prediction couched in metaphor such that, no matter the outcome, the recipient believes the Diviner to have been correct.

Actor

They’re not necessarily your friends, but you can get an audience with people in the highest places, and you’re good at finding odd jobs or quests for hire.

Skills: Acting, Singing, Oratory, Memorization, Wealthy Patrons (Connections), Odd Jobs (Connections)

Penniless [0]

Trick: Life of the Party: An Actor can always put on a performance worth watching and use it to get attention.

Shapeshifter

A Shapeshifter can usually find the right form to take on to attempt access to any location, be it the sacred heart of the temple or the bank vault.

Skills: Shapeshifting, Impersonation, Stealth, Alien and Animal Consciousness, Always a Way In

Poor [1]

Trick: Master of Disguise: Looking the part is easy for a Shapeshifter. A Shapeshifter can always have a perfect disguise. Acting the part is another matter, but often the appearance is all that matters.

(Former) Prisoner

Prisoners learn to make the most of the little they are given.

Skills: Ditch Digging, Inconspicuous, Confinement and Escape, Saying What They Want to Hear, Something from Nothing, Underworld (Connections)

Penniless [0]

Trick: Bindings: A Prisoner is very familiar with methods of restraint and can always improvise secure bindings given the right materials. Given time, they can always escape from imperfect bindings.

Veteran

A Veteran’s wartime friends are as close as family and contribute what they have when the Veteran is in need.

Skills: Soldiering, Foraging, Appropriate Weapons, Command, Old War Friends (Connections)

Poor [1]

Trick: Fight Dirty: A Veteran can always win a clean fight by turning it into a dirty one.

Fashion Worker

Either you make clothes and accessories or you have a large collection and know where to get more.

Skills: Trends, Clothing Design, Decor, Backhanded or Ambiguous Compliments, Clotheshorse

Poor [1]

Trick: Best Dressed: You can always show up looking perfect. You show up your rivals without outshining the people you want to befriend.

Jongleur

They’re not necessarily your friends, but you can get an audience with people in the highest places, and you know all the innkeepers from here to Timbuktu.

Skills: Singing, Storytelling, Seduction, Acrobat, Wealthy Patrons (Connections), Well-Traveled (Connections)

Penniless [0]

Trick: Witty Repartee: A Jongleur can always craft a bon mot to lighten the mood, cut the tension, or make light of an argument.

Programmer

Knowing about security isn’t enough to start hacking, but it’s a first step.

Skills: Coding, Hardware, Online Communications, Encryption and Security, Techie Friends (Connections)

Poor [1]

Trick: I Know This Code: A Programmer can always figure out how to work an unfamiliar computer program from the front end or the back.

Necromancer

A Necromancer must bind evil spirits to put into bodies.

Skills: Rituals, Anatomy, Binding, Speaking with the Dead, Raising the Dead

Poor [1]

Trick: Death Speaker: A Necromancer can always communicate with the recently deceased.

World Traveler

A World Traveler knows many tales from faraway lands.

Skills: Languages, Navigation, Storytelling, Foreign Etiquette, A Friend in Every Port (Connections)

Poor [1]

Trick: What’s New: A World Traveler can always find out quickly what has changed since their last visit to a location.

Arcanist

The Arcanist has over the course of their studies come into possession of many strange magical or occult items kept safe in a lab.

Skills: Languages, Research, Esoteric Trivia, Spellcraft, Accumulated Debris

Poor [1]

Trick: Identify Magic Item: An Arcanist always knows what power that weird relic must hold.

Druid

If it can be found in the wild, the Druid can find it.

Skills: Rituals, Speaking with Animals, Runes, Sensing Harmony and Discord, Spirits of the Land (Connections)

Poor [1]

Trick: Signs and Portents: A Druid can always read the signs of nature, predicting the weather, or mystic and natural events.

Banker

Bureaucracy doesn’t seem like much of a Skill until you’re stuck without it in a lineup that never ends.

Skills: Finance, Bureaucracy, Negotiation, Accounting

Rich [2]

Trick: Restructuring the Deal: When circumstances change, a Banker can always get favorable considerations in any bargain.

Ranger

If it can be found in the wild, the Ranger can find it.

Skills: Trapping, Tracking, Pathfinding, Weather Prediction, Foraging, Herbal Medicine

Penniless [0]

Trick: Dead Reckoning: A Ranger can always find their way back to civilization when they are lost in the wilderness.

Thief

When trying to come up with an item, a Thief ’s first inclination is to find someone who has one and relieve them of it.

Skills: Lockpicking, Climbing, Stealth, Bluffing, Stealing, Underworld Contacts (Connections)

Penniless [0]

Trick: Case a Joint: A Thief can always find a way in and find out who is watching.

Assassin

An Assassin can kill in many ways.

Skills: Poisons, Sharpshooting, Social Engineering, Stealth, Underworld Contacts (Connections)

Poor [1]

Trick: The Getaway: An Assassin always plans ahead for unexpected occurrences. When something goes wrong in your plan, you saw it coming and have a way to sneak out.

Pirate

A Pirate takes what they want, or buys it with stolen coin.

Skills: Sailing, Uncharted Places, Intimidation, Ropes, Stolen Booty

Poor [1]

Trick: Brutality: A Pirate always knows the right threat to inspire terror in a helpless captive.

Politician

You can tell them what they want to hear.

Skills: Fundraising, Policy, Oratory, Positivity and Platitudes, Friends in High Places (Connections)

Poor [1]

Trick: Stump Speech: A Politician can always get a receptive crowd fired up and ready for action.

Lawyer

A Lawyer knows judges, police, and politicians.

Skills: Law, Research, Oratory, Judicial Contacts (Connections)

Rich [2]

Trick: Make Your Case: A Lawyer can always convince a disinterested observer that they are right.

Blacksmith

A Blacksmith can make many things, but not without a good fire.

Skills: Weapons and Armor, Firebuilding, Mending, Brute Strength, Blacksmithing

Poor [1]

Trick: Heavy Lifting: A Blacksmith can always lift an object or obstacle if anyone can.

Dealer

A Dealer in illicit goods and services has discreetly helped out many people. They now owe a debt.

Skills: Intimidation, Haggling, Bribery, Seduction, Debtors (Connections)

Poor [1]

Trick: The Dirt: A Dealer always knows the private vices of anyone who matters.

Noble Knight

A Knight must learn the use of many weapons.

Skills: Riding, Etiquette, Master at Arms, Tactics, Inherited Titles (Connections)

Poor [1]

Trick: Of Course I’m On the List: A Noble Knight can always finagle an invitation in high society.

Noble (Non-Martial)

A Noble knows how to throw a party.

Skills: Household Management, Etiquette, Hosting, Flattery, Inherited Titles (Connections)

Poor [1]

Trick: Of Course I’m On the List: A Noble can always finagle an invitation in high society.

Bard

They buy you drinks and invite you in if you entertain them.

Skills: Music, Bardic Knowledge (The Truth Behind the Legends), Witty Repartee, Sleight of Hand, Music Lovers (Connections)

Poor [1]

Trick: Are You Not Entertained: A Bard can always play a crowd and keep them enthralled until the final round of applause.

Bartender

A Bartender has heard enough stories to know where to start digging when you want dirt.

Skills: Mixing Drinks, Conflict Resolution, Storytelling, Listening, Customers’ Secrets, Everyone’s Buddy (Connections)

Penniless [0]

Trick: That’s Enough: No matter how obstinate the jerk, a Bartender can always keep cool and lay down the law.

Clown

Why do you have one of those? Oh, it’s for a trick I do with this rubber hose.

Skills: Juggling, Facepainting, Comedy, Unicycling, Sack of Odds and Ends, Comedians and Charlatans (Connections)

Penniless [0]

Trick: Lighten Up: A Clown can always make a stiff or stuck up person look bad. They might be furious, but they’ll just embarass themselves.